Research
My PhD research focuses on audio augmented reality – augmented reality applications that use virtual sound (and virtual sound only) to inform, entertain, or assist. My work has covered topics like acoustic reproduction, sonic controls for audio AR games, and audio AR applications which respond to real-world sounds. I’ve had work published at leading audio, AR, and HCI conferences like ISMAR, CHI Play, and the Audio Engineering Society’s Audio for Games series. The best place to see a full list of my research outputs is probably through my Google Scholar Page, but some are also listed below.
Selected Publications
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Bhattacharyya, J., Vinciarelli, A. and Brewster, S., 2025, October. Birds of a Feather Augment Together: Exploring Sonic Links Between Real and Virtual Worlds in Audio Augmented Reality. In 2025 IEEE International Symposium on Mixed and Augmented Reality (ISMAR) (pp. 1490-1500). IEEE.
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Bhattacharyya, J., Vinciarelli, A. and Brewster, S.A., 2025. Sonomancer: Exploring Sonic Control Schemes for Audio Augmented Reality Games. Proceedings of the ACM on Human-Computer Interaction, 9(6), pp.976-994.
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Bhattacharyya, J., Picinali, L., Vinciarelli, A. and Brewster, S., 2024, April. Investigating the Influence of Environmental Acoustics and Playback Device for Audio Augmented Reality Applications. In Audio Engineering Society Conference: AES 2024 International Audio for Games Conference. Audio Engineering Society.
