My PhD research focuses on audio augmented reality – augmented reality applications that use virtual sound (and virtual sound only) to inform, entertain, or assist. My work has covered topics like acoustic reproduction, sonic controls for audio AR games, and audio AR applications which respond to real-world sounds. I’ve had work published at leading audio, AR, and HCI conferences like ISMAR, CHI Play, and the Audio Engineering Society’s Audio for Games series. The best place to see a full list of my research outputs is probably through my Google Scholar Page, but some are also listed below.

Selected Publications